Stall Turn
Trap Counter

Stall Turn

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When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 54
Deck 53

Stall Turn — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Stall Turn is a set Trap whose printed text negates a Summon or Spell/Trap activation in response, then returns itself to the Deck. Its score comes from that interaction and its clean deckbuilding cost, not from any board conversion, because no recorded combo boards show it. The 8-deck sample across 6 archetypes and 3 formats confirms it is a practical, portable interaction slot, but that is an accessibility signal, not a strength signal.

Axis scores

Axis Score Evidence
Accessibility 45 Set trap that must be drawn and set, with no searcher or starter evidence in the pack; live in 8 of the sampled decks at an average of 1.5 copies (verified; inferred for the set-timing constraint).
Combo & Conversion 15 No combo boards recorded (appearances 0), and the text only negates and banishes without building a board (verified text; no combo data).
Resource Economy 45 The card costs itself and 3 deck-top cards, then shuffles back into the Deck, so it is roughly card-neutral with a deck-thinning cost (inferred from text).
Effect & Interaction 60 Negates an opponent's Summon or Spell/Trap activation, and the text also covers monster effects, but the trigger condition is narrow and it is set-dependent (verified text, inferred strength).
Material Utility 5 A Trap card with no material value (verified frame type).
Resilience & Flexibility 40 Set-zone only and exposed to backrow removal, with some recycling back into the Deck but no multi-zone presence (inferred from text).
Deck-Building Efficiency 80 Single-copy-friendly with no banlist token and no garnet or lock restriction; 3 copies assumed (verified data gap; inferred cost).

Calculation

Weight profile: Removal / Negation primary weights; no secondary blend. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Responds to a Summon or Spell/Trap activation with a negation (verified text)
  • Returns itself to the Deck after use, so it is recyclable (verified text)
  • Appears across 6 archetypes and 3 gameplay types, so it is portable (observed)

Weaknesses

  • No combo evidence at all, so conversion value is unproven (verified data gap)
  • Set-dependent and narrow trigger, which limits reliability (inferred)
  • Costs 3 deck-top cards (verified text)

Counters / choke points

  • Backrow removal targeting the set trap (inferred)
  • Opponent actions that do not trigger the Summon or Spell/Trap activation condition (inferred)

Best use

Negation/Interaction. Decks: Speedroid.

Evidence & gaps

  • Verified: Card text: negates a Summon or Spell/Trap activation, banishes 3 from the Deck top, and shuffles itself back; Frame type is Trap; formats TCG, OCG, MasterDuel; 8 decks, 6 archetypes, avg 1.5 copies, max 3
  • Observed: Gameplay types 4 (5 decks), 7 (2 decks), 6 (1 deck); Partners Ash Blossom & Joyous Spring (75%) and Monster Reborn (62.5%)
  • Inferred: Acts as a set-dependent negation that is card-neutral after recycling; Lacks evidence for board conversion; its value is interaction only
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 8-deck sample only no top-card ranking data











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